PHP Game Corner [Need feedback and testing!]

PHP programming forum. Ask questions or help people concerning PHP code. Don't understand a function? Need help implementing a class? Don't understand a class? Here is where to ask. Remember to do your homework!

Moderator: General Moderators

Post Reply
xdpirate
Forum Newbie
Posts: 6
Joined: Sat Oct 24, 2009 11:06 pm

PHP Game Corner [Need feedback and testing!]

Post by xdpirate »

Hi there, I spent the last few nights making a game system with PHP and MySQL. The games currently available are three types of slots, and a coin toss game. The games are completely free, and there is no advertisement on the site at all.

If you have the time, please create an account and try it out. You currently do not need to validate your e-mail adress, you don't need to enter one at all, because the system is still in the testing stages.

What I want you to do, is just to try it out, give me your thoughts on it; do you like it or not? Found any bugs? Got any ideas for other minigames? Some function you'd like added?

I would really appreciate to get some outside feedback on this, so far only my friends have tried the games. :)

Link:
PHP Gaming Corner

Ps:
If you want the source code, let me know. Can't be bothered to put it here if no one is going to look at it anyway. :)
User avatar
markusn00b
Forum Contributor
Posts: 298
Joined: Sat Oct 20, 2007 2:16 pm
Location: York, England

Re: PHP Game Corner [Need feedback and testing!]

Post by markusn00b »

For each spin that isn't a winner, you should be able to hold (logically, at most, 2) slots, but for the next spin, they cannot be held: (h denotes a hold, f denotes a forced play, x inherits previous value)

Code: Select all

 
Spin -> a, a, b
        h  h  f
Spin -> x, x, c
        f  f  f
Spin -> b, b, b
        f  f  f
Spin -> c, a, c
        h  f  h
Spin -> x, c, x
        f, f, f
 
xdpirate
Forum Newbie
Posts: 6
Joined: Sat Oct 24, 2009 11:06 pm

Re: PHP Game Corner [Need feedback and testing!]

Post by xdpirate »

markusn00b wrote:For each spin that isn't a winner, you should be able to hold (logically, at most, 2) slots, but for the next spin, they cannot be held: (h denotes a hold, f denotes a forced play, x inherits previous value)
Thank you, Markus, hadn't really thought of that. I'll be sure to implement a Hold-feature when I can!

Any others? :)
Post Reply