football simulator
Posted: Sun Aug 17, 2003 5:04 pm
this is more a theory question.
ive been thinking about making a football management game, and ive had a few thoughts about the hardest (and most important) part of design: the match simulator.
now i would have players on each team with stats in different areas, but the question is this:
do i do a one off run through calculation based on the stats and random numbers to generate a score, or, create a virtual pitch where the players run around (based on ai and random numbers) and when players reach each other certain things happen (such as a players tries to tackle another and the stats decide who wins the tackle and it goes on from there), but i think that would be very hard to create a set of circumstances which the ai must react to...
anyone care to share any ideas?
ive been thinking about making a football management game, and ive had a few thoughts about the hardest (and most important) part of design: the match simulator.
now i would have players on each team with stats in different areas, but the question is this:
do i do a one off run through calculation based on the stats and random numbers to generate a score, or, create a virtual pitch where the players run around (based on ai and random numbers) and when players reach each other certain things happen (such as a players tries to tackle another and the stats decide who wins the tackle and it goes on from there), but i think that would be very hard to create a set of circumstances which the ai must react to...
anyone care to share any ideas?