zapdude wrote:Thankyou very much! I tried to be prepared as much as possible and try and convince people. I understand there are a lot of people who want to make mmorpg's , I have seen their requests for people but all their ideas are the same!!
You are letting your perception ("Most people posting have the same idea") determine your potential audience.
zapdude wrote:It's either "fantasy" or "pimpin". And the second problem is they aren't willing to put any effort in.
In both cases, thats a grand total of about 5 people that have posted, and only on these forums, and now you have also drawn a negative conclusion about what they are willing to do - in at least one case I know that to not be true.
Honestly, you are deeply mistaken about the world at large.
First and foremost, you are using a limited sample: 5 people posting here. The dev team for BNT was at one point over 20 members strong. LOGD has at least 30+ active authors writing mods. Don't even get me started on the various SE teams out there, most with more than 5 contributors.
That means that at the least, you should be comparing 5 people to the 60+ people currently coding in opensource, happily contributing, that have experience - many of which are happy to work on other projects, as well.
zapdude wrote:I have put in some really good ideas and I didn't want them stolen which was why I tried not to reveal too much as it it top-secret.
If you want to take your toys, and not share, thats your right. You can absolutely do so.
However, much like in childhood, people that share do better. You get more people willing to play with you, code with you, test with you, and more.
Not to mention, ideas are extremely easy to copy. You may have your ideas, but as soon as you implement them, I can see what it looks like, and I can do the same thing.
Thats the nature of software. If you look at it as a competition, you will most likely be very frustrated. If you look at it differently, you could be much happier. For example, you could strive to make a great game that players will enjoy playing. Notice there is nothing in there preventing someone else from making a copy. Nor should it. Why would you be upset that someone took a good idea and did something about it?!?
Your reaction should be the exact opposite: You should be flattered that your idea was *that good*.
zapdude wrote:I seriously thought that I would get a negative response on this forum. Although as much as I would like it to be open-source, I wouldn't want people to simply steal my ideas (which I have thought hard about) and then start creating lots of clones as this is the situation today.
Opensource isn't stealing.
But ignoring that, your ideas *will* be copied, whether you are closed source or open. Period. People are doing it with Kings of Chaos, and it will happen to every game out there. Some will be successful. Some won't. But the ideas will be used - you can't stop that from happening!
You only get to make *one* choice: Can I have the community work with me, or in competition against me?
I promise you that the first will almost always be a better choice.
But like I said before, if you want to take your toys and play by yourself, thats your choice.
zapdude wrote:I will think very hard though over making it open-source try and convince me a bit more

(nah!) It's just theft/cloning I'm a bit worried about.
Cloning isn't theft. You are thinking about IDEAS as something you can control and own - you can't.
As soon as someone sees the idea, they can do the same thing. Its that simple.
So the question is, do you want to be the one or two guys trying to keep ahead of the opensource crowd, or would you rather be part of the community, dozens strong, with lots of contributors?
Not to mention, with the game running on dozens or even hundreds of sites, getting more players, more ideas, and more code to play with?
zapdude wrote:I'm happy that you've authored loads of other games, but the designs are new and will add a whole new depth.
Ever play rock-scissor-papers? Simple enough game.
If you add another element to it, it totally changes the game. Its a simple enough idea, but makes the game "new" and "adds a whole new depth".
How hard is it to do the same thing now that you've heard it? Simple, right?
Exactly. Same thing in programming.
zapdude wrote:But trust is no.1 in this project.
Trust in what sense? Keeping a secret? Once the game is out there, so are the ideas, and people will clone it. Why not get ahead of the curve, and gain other programmers helping?