Ye' old general discussion board. Basically, for everything that isn't covered elsewhere. Come here to shoot the breeze, shoot your mouth off, or whatever suits your fancy. This forum is not for asking programming related questions.
I believe turn-based, would be the better route, as it's not likely to require special applets or other things, allowing more people to play, thus increasing your demographic significantly.
Yea, but if i do choose turn-base, i will have to find a way to minimize data transfer due to limited bandwidth. Then again Im not even sure the game will be that big, its just a little project of mines to better learn php/mysql, and classes but i am still treating it as if it were real.
client-server would suck up your bandwidth, p2p wouldn't. However, p2p generally requires an application on each machine, and is greatly susceptable to cheaters. In client-server set ups, the server is authoritative over the clients, so it can handle cheaters far easier..
lol, I will have to either use a p2p app and hope cheating isnt big or find some way where only a few KBs are sent per battle, or mix them both to limit cheating and minimize bandwidth