RPG vs. Fighter

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Which combat style would you prefer for a head-to-head fighting game, RPG or Fighter?

RPG
6
75%
Fighter
2
25%
Other
0
No votes
 
Total votes: 8

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James M.
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RPG vs. Fighter

Post by James M. »

Which comabt style would you like 4 an online/onsite game, fighting(street fighter, snk) or rpg(self explanitory)?

This is for a site I am attempting to make. If you voted other, please post what you would prefer.
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feyd
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Post by feyd »

are these both turn-based, or real-time, or what?
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James M.
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Post by James M. »

Well if its an RPG ill have to decide whether its turn-based or real-time, but if its Fighter then it would be realtime of course.

By the way, leave a post anyone if you would prefer turn-based or real-time RPG if you select RPG.
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feyd
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Post by feyd »

I believe turn-based, would be the better route, as it's not likely to require special applets or other things, allowing more people to play, thus increasing your demographic significantly.
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James M.
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Post by James M. »

Yea, but if i do choose turn-base, i will have to find a way to minimize data transfer due to limited bandwidth. Then again Im not even sure the game will be that big, its just a little project of mines to better learn php/mysql, and classes but i am still treating it as if it were real.
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feyd
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Post by feyd »

client-server would suck up your bandwidth, p2p wouldn't. However, p2p generally requires an application on each machine, and is greatly susceptable to cheaters. In client-server set ups, the server is authoritative over the clients, so it can handle cheaters far easier..
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James M.
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Post by James M. »

Could you turn flash into a p2p app?
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feyd
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Post by feyd »

I don't think so.. but it's been a while since I've touched flash..
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James M.
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Post by James M. »

lol, I will have to either use a p2p app and hope cheating isnt big or find some way where only a few KBs are sent per battle, or mix them both to limit cheating and minimize bandwidth
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