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Spore: The best game ever?
Posted: Thu Mar 02, 2006 3:51 am
by Grim...
http://basically-because-i-can.blogspot ... -ever.html
This is a 35 minute video of the upcoming game 'Spore'. Grab some tea/coffee and have a watch.
If anyone can pull this off, Will Wright can. It looks
awesome...
The link points at my blog as I feel the preview thumbnails on Google Video take the 'oh my <span style='color:blue' title='I'm naughty, are you naughty?'>smurf</span> God' factor out of it somewhat...
Posted: Thu Mar 02, 2006 7:27 am
by Maugrim_The_Reaper
I remember reading the previews last year. They've had a year since then, and another 6-8 months yet before a release. I mean how can they be making it any better?

Looks like a very cool game, and you may not even need broadband to play it since online player files are supposedly in the 1-10KB range.
Posted: Thu Mar 02, 2006 11:33 am
by feyd
From what I remember back in school, he started working on this back before the last Sim___ came out. It's a continuation of the Sim franchise, to a degree. Although more an evolutionary step along the path to his final goal of being able to simulate everything, combining SimEarth, SimCity, the Sims, even SimAnt into a giant metaball allowing you to fiddle with creating anything you like at any macroscopic or microscopic level.
Posted: Thu Mar 02, 2006 11:34 am
by John Cartwright
holy crap, where do I pre-order?

Posted: Thu Mar 02, 2006 11:36 am
by Moocat
Indeed, looks very nice

Posted: Thu Mar 02, 2006 10:33 pm
by Gambler
Impressive. (But) Reminds me of Darwinia.
Posted: Fri Mar 03, 2006 4:25 am
by Maugrim_The_Reaper
Well, lets keep in mind its gameplay. It's good to see a few actual new games coming out rather than iterations of the same stuff over and over.
Posted: Fri Mar 03, 2006 5:06 am
by Grim...
Gambler wrote:Reminds me of Darwinia.
In the same way that a Bugatti Veyron reminds you of a Lada Niva?
Posted: Fri Mar 03, 2006 8:14 am
by Moocat
Gambler wrote:Impressive. (But) Reminds me of Darwinia.
The only similarity I can see is that they're both new types of games...which really doesn't have anything to do with the gameplay itself. Darwinia wasn't all that new IMHO either, it was just a simplification of RTS style games.
Posted: Fri Mar 03, 2006 8:27 am
by Roja
Maugrim_The_Reaper wrote:Well, lets keep in mind its gameplay. It's good to see a few actual new games coming out rather than iterations of the same stuff over and over.
With very few minor exceptions, this isn't that new. Its just Sim[Everything], with a smooth transition between.
Granted, that makes it fairly hot and neat, but new? Not really. Even the "control the evolution" aspect has been done in multiple games.
The thing I keep going back to is lasting enjoyment.. I can see it being interesting to play through several times, but the end game, like most of the sim games, is going be a bit of a letdown overall.
ie, you are building up, carefully, for a LONG time, to what end?
Posted: Fri Mar 03, 2006 8:37 am
by Moocat
Roja wrote:ie, you are building up, carefully, for a LONG time, to what end?
The "meta" game as the narrator pointed out would probably be the goal of most players. The game which players create as their own personal (or group) goals that are not rules or "winning strategies" that the game universe makes up. Things like, "I want to create 5 worlds of perfect utopia and see what happens when I send 2 warlike worlds at them" or "How fast can I get from single celled organism to full fledged space faring civilization?" or "Can I make a world so strife ridden they nuke themselves to death?".
Meta games have always been an important part of gaming and are especially important in MMOs considering that's almost all there is in them since there is no way to "beat" the game.
Posted: Fri Mar 03, 2006 10:48 am
by Maugrim_The_Reaper
What's the point of writing a book? What's the point of painting a picture? What's of point of creating a little squigly thing and evolving it into a galactic race of conquerors?
Gee, I don't know...

Posted: Fri Mar 03, 2006 11:04 am
by Gambler
The only similarity I can see is that they're both new types of games...
IIRC, Darvinia scaled. I could zoom into individual unit, or zoom out to see the whole digital "continent." That gave me the strange feeling that entire world of the game is interconnected and exists in real time. Well, I've got the same feeling looking at the video, although I realize that both games are very different visually and in terms of their engines. Does this make sense?
Posted: Fri Mar 03, 2006 11:22 am
by duk
buy UT99 still the best game ever...

Posted: Fri Mar 03, 2006 1:17 pm
by josh
Roja wrote:ie, you are building up, carefully, for a LONG time, to what end?
The fun is in the act of building up itself, or at least that's how it is for me when playing games like sim city.. As long as they don't make it like Black & White (the game by EA and lionhead studios), where you adhere to a storyline and sit through cut-scenes every 5 minutes I think the game will be a success. The difference between this and the sims for example is in the sims you customize your people using objects they already have designed for you, ie a new set of sunglasses. In this game you design your "creature" from the ground up.. As long as they don't screw up when making the creature editor the things you could create are endless. I'm sure a month after this comes out I'll have 10-15 parallel save game files each with a different creature I'm working on. The replay value of this game [at least looks] to be almost as good as the first time playing it.