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my game idea..

Posted: Sat Apr 29, 2006 7:32 pm
by Charles256
yes, I realize you could still all of the following but boo on you if you do. :-D just a general thinking process. kick around the ideas :) call me an idiot, whatever. Of course I'm writing it in PHP...
Game-
Enemy Unseen

Races:
user created races along with selecting up to four bonus attributes.

Diplomatic Options-
Trade Allies- warned before attacking their planets or engaging ships. automatically sent to a planet in
defense mode. must be actively switched to attack. Allows trade routes between races. Steadily increasing
cost of set up so that big players can not get infinite amount of trade routes.

Defence Alliances- When entering pact both sides select a fleet and agree to a certian percentage of the fleet
to be sent automatically to the attacked area to assist in defending. If either side disbands said fleet
they are automatically prompted to select a new fleet. If none exists then the alliance is broken.

Offensive Alliance- When entering pact both sides select a fleet and agree to a certian percentage of the fleet
to be sent automatically to the area to be attacked. If either side disbands said fleet
they are automatically prompted to select a new fleet. If none exists then the alliance is broken.

Population- Steadily Increases depending upon racial bonuses selected unless random events occur to
decrease population.

Fleets-
Bombers, which must be carried and dropped off by cruisers. Meant to decimate ground troops
Cruisers- Cap ships of the fleet, heavy sluggers. Eats through destroyers.
Destroyers- Medium ships, carrys the troops.
Gun Corvettes- Decimates fighters.
Fighters- Good against destroyers and corvettes.

Technology-
Four levels of communication tech. No races can talk to eachother from the start. When races first meet a random
number is generated, this number must be matched or exceeded by current level of tech in order for communicatiion
to take place. i.e. it is entirely possible to understand a race's communications but them to not understadn yours.
Once reach level 4 granted access to in game forum where OOC and IC chat takes place.

Ship upgrades to include armor, shielding, new weapons, propulsion systems.

Colonization techniques, planets must be terraformed before your race willl populate. How long depends upon how
close it is to your standard along with how advanced your terraform techniques are.
Troops have similiar upgrades to ships.

Everything handled in real time. Travel between planets will take real time and certian investments and outposts
will allow enemies to make a guestimate at your destination. Of course that is only if they are looking for you.

Posted: Sat Apr 29, 2006 8:08 pm
by Jade
Looking for someone to implement your game? I specialize in online games for people of all ages, and have made over 10 games and counting. My portfolio is here: http://www.design1online.com

Let me know if you're interested,
Jade

Posted: Sat Apr 29, 2006 8:09 pm
by Charles256
Nice plug ;) I wanted some idea help or just feedback. I can program fairly well, thanks.

Posted: Sat Apr 29, 2006 8:14 pm
by Jade
Would love to see it when its done! Good luck :D

Posted: Sat Apr 29, 2006 8:18 pm
by Charles256
darn, no feedback eh? ;)

Posted: Sat Apr 29, 2006 10:13 pm
by feyd
High concept? How does the balancing of races, unit types and weapons and such work? How do you define the racial boundry?

Posted: Sat Apr 29, 2006 10:19 pm
by Charles256
feyd wrote:High concept? How does the balancing of races, unit types and weapons and such work? How do you define the racial boundry?
Racial boundry, since all races will be player made, will be chosen randomly the first time the different races encounter eachother. So, yes, it is possible that say Race A meets race B and their difference is two, well race B meets race C and they have a difference of 1 but then then when Race A meets Race C they have a difference of 3. I may build in some checks but I don't think that'll be a big deal. As for balances of unit types and what not it's rather simple, each race gets to pick four unique bonuses that will give them advantages in different areas and obviously the stronger your ships are compared to everybody else's the more they will cost. So cost plus the fact that while you may dominate in space, I dominate on the ground due to my 5% bonus will even things out. I'll be making good use of proportions. :)

Posted: Sun Apr 30, 2006 12:06 am
by feyd
So the first person that creates a unique "race," i.e. set of the choices one makes when creating a "character," they choose the bonuses for all following characters of that race? Seems a bit unfair, but ok. So what are the choices in creating a race and what makes that race separate from the others? Actually separate, I don't care about programmaticly; this needs to be in terms of user experience.

I still don't see a high concept.

Posted: Sun Apr 30, 2006 1:00 am
by Charles256
feyd wrote:So the first person that creates a unique "race," i.e. set of the choices one makes when creating a "character," they choose the bonuses for all following characters of that race? Seems a bit unfair, but ok. So what are the choices in creating a race and what makes that race separate from the others? Actually separate, I don't care about programmaticly; this needs to be in terms of user experience.

I still don't see a high concept.
actually each player makes a unique race and they get to pick their own bonuses for their race creating 16 different combinations of bonuses. The main thing I am planning o expanding upon is the diplomatic side of the game. Lots of games similiar to this have left rather lack luster alliance options. I'd like to think even wiht my basic ideas on alliances I've taken a step foward.