Computational Problems?
Moderator: General Moderators
- Maugrim_The_Reaper
- DevNet Master
- Posts: 2704
- Joined: Tue Nov 02, 2004 5:43 am
- Location: Ireland
- Chris Corbyn
- Breakbeat Nuttzer
- Posts: 13098
- Joined: Wed Mar 24, 2004 7:57 am
- Location: Melbourne, Australia
-
alex.barylski
- DevNet Evangelist
- Posts: 6267
- Joined: Tue Dec 21, 2004 5:00 pm
- Location: Winnipeg
I'm not entirely sure what it is your asking...even after reading all these posts...
In anycase...may I suggest rendering of a structured document (HTML, etc...)
Last I remember, that gets fairly tricky...especially when you encounter tables...
It's practical...difficult...and makes for an interesting challenge...and leaves plenty of room for optimization...albeit not so much distributed...
As for distrubuted...Hmmmm...tricky because usually distrubuted environments rely on many other systems...and if you start from scratch...your looking at enormous amounts of work to just get "things rolling"...
What I was thinking...is you could take the FlightGear.org project and develop an ATC module which read variables from the primary engine over a network and process those variables, generating proper ATC instructions...and synthesize sound output commands...
"Air Canada Flight 273 Heavy, you are cleared to land runway 27 right"
As a young boy playing Flight Simulator...I dreamed of the day it would operate under a distributed environment and have separate physical systems represent virtual systems...
How cool would it be, if you had two PC's simulating real time engine data, by physically modeling the engine components, thus producing the most "realistic" results (instead of interpolated mathematical models - based on real life data)
What happens in an engine failure? The machine choked...so you can't reset the game...you actually have to deal with engine out!!!
Oh man...that would sooooooo cool...Bruce Artwick eat my shorts!!!
Cheers
In anycase...may I suggest rendering of a structured document (HTML, etc...)
Last I remember, that gets fairly tricky...especially when you encounter tables...
It's practical...difficult...and makes for an interesting challenge...and leaves plenty of room for optimization...albeit not so much distributed...
As for distrubuted...Hmmmm...tricky because usually distrubuted environments rely on many other systems...and if you start from scratch...your looking at enormous amounts of work to just get "things rolling"...
What I was thinking...is you could take the FlightGear.org project and develop an ATC module which read variables from the primary engine over a network and process those variables, generating proper ATC instructions...and synthesize sound output commands...
"Air Canada Flight 273 Heavy, you are cleared to land runway 27 right"
As a young boy playing Flight Simulator...I dreamed of the day it would operate under a distributed environment and have separate physical systems represent virtual systems...
How cool would it be, if you had two PC's simulating real time engine data, by physically modeling the engine components, thus producing the most "realistic" results (instead of interpolated mathematical models - based on real life data)
What happens in an engine failure? The machine choked...so you can't reset the game...you actually have to deal with engine out!!!
Oh man...that would sooooooo cool...Bruce Artwick eat my shorts!!!
Cheers
- Christopher
- Site Administrator
- Posts: 13596
- Joined: Wed Aug 25, 2004 7:54 pm
- Location: New York, NY, US
Re: Computational Problems?
Most of the common ones of those would be predictive systems. There are many common examples, such as weather, transportation scheduling, best fit, etc. I suppose even games like chess would fall into this category. There is am immense amount of research into these types of systems, so you should be able to find resource material to get you going.AngusL wrote:I'm looking for fairly complex problems - I intend for this program to be running in a distributed environment.
(#10850)
- John Cartwright
- Site Admin
- Posts: 11470
- Joined: Tue Dec 23, 2003 2:10 am
- Location: Toronto
- Contact:
Re: Computational Problems?
ahem, card counting..arborint wrote:Most of the common ones of those would be predictive systems. There are many common examples, such as weather, transportation scheduling, best fit, etc. I suppose even games like chess would fall into this category. There is am immense amount of research into these types of systems, so you should be able to find resource material to get you going.AngusL wrote:I'm looking for fairly complex problems - I intend for this program to be running in a distributed environment.
- Ambush Commander
- DevNet Master
- Posts: 3698
- Joined: Mon Oct 25, 2004 9:29 pm
- Location: New Jersey, US
