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Posted: Mon May 29, 2006 5:03 pm
by Maugrim_The_Reaper
GUT: Grand Unified Theory....;) How much more complex can you get - you'd have to invent the math let alone code it...

Posted: Mon May 29, 2006 5:19 pm
by pickle
[offtopic]
Maugrim_The_Reaper wrote:GUT: Grand Unified Theory....;) How much more complex can you get - you'd have to invent the math let alone code it...
Naw, nothing that hard:

Image

[/offtopic]

Posted: Mon May 29, 2006 5:54 pm
by Chris Corbyn
:lol:

Yeah OK I think out of respect for AngusL we should steer this thread back on topic since we seem to have completely lost it after the first few posts here :oops: (My fault again!)

Posted: Mon May 29, 2006 5:58 pm
by timvw
d11wtq wrote:Calculate the answer to Life, The Universe and Everything.
That would be 42...


A nice (supposedly?) NP would be travelling salesmen problem (TSP)

Calculating shortest path algorithms are also nice to distrubte ;)

Posted: Mon May 29, 2006 7:27 pm
by Buddha443556

Posted: Mon May 29, 2006 10:22 pm
by alex.barylski
I'm not entirely sure what it is your asking...even after reading all these posts...

In anycase...may I suggest rendering of a structured document (HTML, etc...)

Last I remember, that gets fairly tricky...especially when you encounter tables...

It's practical...difficult...and makes for an interesting challenge...and leaves plenty of room for optimization...albeit not so much distributed... :P

As for distrubuted...Hmmmm...tricky because usually distrubuted environments rely on many other systems...and if you start from scratch...your looking at enormous amounts of work to just get "things rolling"...

What I was thinking...is you could take the FlightGear.org project and develop an ATC module which read variables from the primary engine over a network and process those variables, generating proper ATC instructions...and synthesize sound output commands...

"Air Canada Flight 273 Heavy, you are cleared to land runway 27 right"

As a young boy playing Flight Simulator...I dreamed of the day it would operate under a distributed environment and have separate physical systems represent virtual systems...

How cool would it be, if you had two PC's simulating real time engine data, by physically modeling the engine components, thus producing the most "realistic" results (instead of interpolated mathematical models - based on real life data)

What happens in an engine failure? The machine choked...so you can't reset the game...you actually have to deal with engine out!!!

Oh man...that would sooooooo cool...Bruce Artwick eat my shorts!!!

Cheers :)

Re: Computational Problems?

Posted: Tue May 30, 2006 12:48 am
by Christopher
AngusL wrote:I'm looking for fairly complex problems - I intend for this program to be running in a distributed environment.
Most of the common ones of those would be predictive systems. There are many common examples, such as weather, transportation scheduling, best fit, etc. I suppose even games like chess would fall into this category. There is am immense amount of research into these types of systems, so you should be able to find resource material to get you going.

Re: Computational Problems?

Posted: Tue May 30, 2006 1:37 am
by John Cartwright
arborint wrote:
AngusL wrote:I'm looking for fairly complex problems - I intend for this program to be running in a distributed environment.
Most of the common ones of those would be predictive systems. There are many common examples, such as weather, transportation scheduling, best fit, etc. I suppose even games like chess would fall into this category. There is am immense amount of research into these types of systems, so you should be able to find resource material to get you going.
ahem, card counting.. 8)

Posted: Tue May 30, 2006 9:00 am
by Ambush Commander
Ooh, build a Poker bot!