Posted: Tue Sep 12, 2006 3:38 pm
But how many good-paying jobs are out there for Python programmers? 
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I guess reading up the adventures of programmers at EA (and others) made it seem less exciting to work in that industryfeyd wrote:Plenty... in the game industry.
move to iceland! in a heartbeat. im just not very good in Python yet, probably not good enough to be hired by them.Jenk wrote:CCP (makers of eve online) in Iceland are recruiting Python programmers, if you fancy moving
bah, get that method of thought out of your head.shiznatix wrote:move to iceland! in a heartbeat. im just not very good in Python yet, probably not good enough to be hired by them.Jenk wrote:CCP (makers of eve online) in Iceland are recruiting Python programmers, if you fancy moving
Ah, I've come across that before. I keep meaning to check it out and never have. I wonder, though, from your last point (reduction of amount needing JIT compilation), whether there are parts remaining to be compiled. Cheers, good sir. I'll take a look at it later today, methinks.timvw wrote:With ngen you can precompile the .Net code... Opposed to regular JITted code that only lives in the memory this results in native instructions that are persisted on disk (so you reduce the amount of code that needs to be compiled @runtime).AngusL wrote: I think that would give a good base in compiled languages (albeit .NET is JIT).
Imho that says more about the tutorial than the toolsDaedalus- wrote:Daedalus has an opinion..
Today he started reading tutorials for using OpenGL and C++.
He has accomplished more in 5 hours with one tutorial, than he did with C#, Directx, and many tutorials in a week. (maybe 30 hours).
NEVAR TALK ABOUT MY C++ MISTRESS LIKE THAT!!!!Daedalus- wrote:Daedalus has an opinion..
Today he started reading tutorials for using OpenGL and C++.
He has accomplished more in 5 hours with one tutorial, than he did with C#, Directx, and many tutorials in a week. (maybe 30 hours).
He even made his neat little OpenGL program do something that wasn't in the tutorial, already!
C++ sure is ugly, imo, though.
[edit]I just realised there wasn't an opinion in there (except that C++ is ugly but that wasn't quite on subject)[/edit]
mebbe.timvw wrote:Imho that says more about the tutorial than the toolsDaedalus- wrote:Daedalus has an opinion..
Today he started reading tutorials for using OpenGL and C++.
He has accomplished more in 5 hours with one tutorial, than he did with C#, Directx, and many tutorials in a week. (maybe 30 hours).