C++ and/or C# forum..
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- daedalus__
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- Joined: Thu Feb 09, 2006 4:52 pm
C++ and/or C# forum..
I've looked alot but can't find anywhere that I like.
RecommendationsSsssssssssssssssssssssssssssS!??!!!!!!!!
RecommendationsSsssssssssssssssssssssssssssS!??!!!!!!!!
- CoderGoblin
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- Location: Aachen, Germany
Forums over at http://www.gamedev.net (Community->Forums) are very busy, and while not dedicated to the languages themselves, are very helpful and there are some very, very knowledgeable people there. Not much discussion off-topic though, they are very definitely programming forums.
- daedalus__
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alex.barylski
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- Location: Winnipeg
Codeproject.com is your definitive source 
Seriously, there are many talented Windows C++/C# developers there...well known authors such as Tom Archer and industry guru's like Micheal Dunn.
I have recieved much help from some of those floks over the years
Check it out...you can vote 5 for my articles for those morons who down vote me out of spite or personal vendettas???
Cheers
Seriously, there are many talented Windows C++/C# developers there...well known authors such as Tom Archer and industry guru's like Micheal Dunn.
I have recieved much help from some of those floks over the years
Check it out...you can vote 5 for my articles for those morons who down vote me out of spite or personal vendettas???
Cheers
- Bill H
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Best one I've seen is http://www.codeguru.com/forum/
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alex.barylski
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- Location: Winnipeg
^^^ Ahhh dude...codeguru.com is what Chris Maunder helped start...when they sold to EarthWeb, Chris started codeproject.com and many of it's best and faithful followers followed suit and stuck with codeproject.
Codeguru.com just recently updated their content and site because they realized they were loosing ground fast on codeproject.
Most of the articles on codeguru can be found on codeproject, but with waaaaaaaaaaaaaaaaaay better support as the articles are more up to date...
Basically, Codeguru sucks...always has...always will
IMHO and many others...start a holy war and visit CP lounge and ask there, see what kind of response you get...
I would assume many CP memebrs frequent CG forums as well, but the community isn't the same...the tenor and everything is different...
Stick with CP - you'll be happy you did
Codeproject is recognized by M$ as a valuable resource...they back him heavily I would argue...
p.s-A few years back he posted a statement saying he was considering switching to PHP..I was happy...then out of no where that disscussion seemed to fall out of the sky...as MSDN advertising increased
I don't blame Chris...I would have done the same...but still...I think it serves as an example as to the high quality codeproject portrays...
Codeguru.com just recently updated their content and site because they realized they were loosing ground fast on codeproject.
Most of the articles on codeguru can be found on codeproject, but with waaaaaaaaaaaaaaaaaay better support as the articles are more up to date...
Basically, Codeguru sucks...always has...always will
I would assume many CP memebrs frequent CG forums as well, but the community isn't the same...the tenor and everything is different...
Stick with CP - you'll be happy you did
Codeproject is recognized by M$ as a valuable resource...they back him heavily I would argue...
p.s-A few years back he posted a statement saying he was considering switching to PHP..I was happy...then out of no where that disscussion seemed to fall out of the sky...as MSDN advertising increased
- daedalus__
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alex.barylski
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- Location: Winnipeg
- christian_phpbeginner
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- Joined: Sat Jun 03, 2006 2:43 pm
- Location: Java
For C# this site is, by far, the best one I know of where you get good solid answers...
http://forums.asp.net/
http://forums.asp.net/
- daedalus__
- DevNet Resident
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- Joined: Thu Feb 09, 2006 4:52 pm
Long-term goal: isometric mmorpg w/ d&d rules and stuffs (very, very long term
)
Short-term goal: top-down rpg similar to zelda or final fantasy, it's not so much that i want to play one, i just want to code one for learning
Currently, I'm working on the top-down RPG deal. I'm using C++ and OpenGL. Right now I am trying to figure out how to make tile-based maps.
MrPotatoes has been really nice and helped me alot and I have started to lay a little code down but I am curious to see how other people have designed their tile-based map doing thingies.
I'm trying to get ideas.
I've been searching and reading alot, lately, absorbing as much as I can. I have found one decent explanation of how to make tile-based maps but there was hardly any code for me to reference. So, I understand the concept (mostly) and now I am just looking to see how people have designed their objects and stuffs.
I'll probably venture onto a C++ forum pretty soon here.
I'm heading to the bookstore tomorrow.
Short-term goal: top-down rpg similar to zelda or final fantasy, it's not so much that i want to play one, i just want to code one for learning
Currently, I'm working on the top-down RPG deal. I'm using C++ and OpenGL. Right now I am trying to figure out how to make tile-based maps.
MrPotatoes has been really nice and helped me alot and I have started to lay a little code down but I am curious to see how other people have designed their tile-based map doing thingies.
I'm trying to get ideas.
I've been searching and reading alot, lately, absorbing as much as I can. I have found one decent explanation of how to make tile-based maps but there was hardly any code for me to reference. So, I understand the concept (mostly) and now I am just looking to see how people have designed their objects and stuffs.
I'll probably venture onto a C++ forum pretty soon here.
I'm heading to the bookstore tomorrow.
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alex.barylski
- DevNet Evangelist
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- Joined: Tue Dec 21, 2004 5:00 pm
- Location: Winnipeg
Hmmmm...games isn't something Codeproject specializes in...there are few articles on DirectX and OpenGL but nothing spectacular and very little game oriented.
It's been years since I've done any game programming. When I studied game development DirectX and openGL didn't even exist to my knowledge. For that reason, I have a understanding of game development, but it's rather low level and convoluted by todays standards. OpenGL and DirectX really make things easier, but at the same time more complicated.
OpenGL is a good library, but I believe (IMHO) more geared towards advanced game developers. Basically what I mean is DirectX has a higher level interface (from what I remember) than does OpenGL.
As far as tiling is concerned, I would suggest that could best be handled by OG or DX so you need to find articles on texture mapping or tiling specific to DirectX or openGL.
http://www.gamedev.net/reference/articl ... le1256.asp
http://www.idevgames.com/forum/showthread.php?t=12655
Might be of interest.
Not sure I can be of much more help outside of C++ specific or game development specifics, but OpenGL/DirectX your on your own - as far as I'm conerned
I think feyd was a game developer with experience in OpenGL/DirectX perhaps you could ask him?
Cheers
It's been years since I've done any game programming. When I studied game development DirectX and openGL didn't even exist to my knowledge. For that reason, I have a understanding of game development, but it's rather low level and convoluted by todays standards. OpenGL and DirectX really make things easier, but at the same time more complicated.
OpenGL is a good library, but I believe (IMHO) more geared towards advanced game developers. Basically what I mean is DirectX has a higher level interface (from what I remember) than does OpenGL.
As far as tiling is concerned, I would suggest that could best be handled by OG or DX so you need to find articles on texture mapping or tiling specific to DirectX or openGL.
http://www.gamedev.net/reference/articl ... le1256.asp
http://www.idevgames.com/forum/showthread.php?t=12655
Might be of interest.
Not sure I can be of much more help outside of C++ specific or game development specifics, but OpenGL/DirectX your on your own - as far as I'm conerned
I think feyd was a game developer with experience in OpenGL/DirectX perhaps you could ask him?
Cheers