Collage/Classes.
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Collage/Classes.
What does collages or classes for web programming tell you that independent studies don't? What are the most important things that a web developer should know?
Re: Collage/Classes.
This is a very general question and if you decide to be a web developer you will need to specialise. Look up different technologies such as servers (Apache, IIS are the most common), server-side programming languages and frameworks (.NET, PHP, Java, Coldfusion etc.) and client-side programming languages and platforms (Javascript, Flash).JellyFish wrote:What does collages or classes for web programming tell you that independent studies don't? What are the most important things that a web developer should know?
The least you should know is HTML and CSS. If you don't that's where you would want to start.
P.S.: Surely you meant, "college" (singular) rather than collages?
I guess what I meant as well: is there something other then syntax and programming concepts that one should know in order to be a designer? So far all I've been learning is syntax and hacks and ways of doing things. But what about the long run? Isn't there principles I need to know, basic steps to web development?
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Sort of like the difference between a home interior designer and a real estate developer. One makes things look pretty the other makes it a stable product.JellyFish wrote:What?patrikG wrote:What do you see yourself doing in two, three, four years time?
There's quite a difference between a web designer and a web developer in terms of focus.
As in: do you see moving into web development or web design as a career choice? If so, be clear about what you want, makes the path ahead much easier and makes helping you much easier as well.JellyFish wrote:What?patrikG wrote:What do you see yourself doing in two, three, four years time?
There's quite a difference between a web designer and a web developer in terms of focus.
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First off, do you mean graphic design or software design?
There are thousands of concepts you need to know to be good.JellyFish wrote:I guess what I meant as well: is there something other then syntax and programming concepts that one should know in order to be a designer?
That's how everyone starts, and then everyone has to hike the same hard rode to understanding why best practices are best practices.JellyFish wrote:So far all I've been learning is syntax and hacks and ways of doing things. But what about the long run?
You need to read and you need to program ... there is no easy way. I have said this before, but software development is pretty counter intuitive. You can tell a beginning programmer by they way try to do things that experienced programmers discarded long ago. Quite honestly, you will not believe that the right way to do something is really the right way to do it until you have done it your own way -- wrong -- and proved it to yourself.JellyFish wrote:Isn't there principles I need to know, basic steps to web development?
(#10850)
I see. I have some new questions now.
Designers design, developers develop. But do developers design? Do you need the two parts for a project or just either of the two? This is my relative question to what we just discussed.
My other question, and I think it was one of my first questions but I didn't fully understand how to express it, is: How do you keep a structured and productiv3 work-flow within a project? Is there basic steps to building an application from the ground up?
Designers design, developers develop. But do developers design? Do you need the two parts for a project or just either of the two? This is my relative question to what we just discussed.
My other question, and I think it was one of my first questions but I didn't fully understand how to express it, is: How do you keep a structured and productiv3 work-flow within a project? Is there basic steps to building an application from the ground up?