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Collage/Classes.

Posted: Thu Jun 07, 2007 1:35 am
by JellyFish
What does collages or classes for web programming tell you that independent studies don't? What are the most important things that a web developer should know?

Posted: Thu Jun 07, 2007 1:40 am
by feyd
Have you read the discussions in The Enterprise?

Re: Collage/Classes.

Posted: Thu Jun 07, 2007 2:32 am
by patrikG
JellyFish wrote:What does collages or classes for web programming tell you that independent studies don't? What are the most important things that a web developer should know?
This is a very general question and if you decide to be a web developer you will need to specialise. Look up different technologies such as servers (Apache, IIS are the most common), server-side programming languages and frameworks (.NET, PHP, Java, Coldfusion etc.) and client-side programming languages and platforms (Javascript, Flash).
The least you should know is HTML and CSS. If you don't that's where you would want to start.

P.S.: Surely you meant, "college" (singular) rather than collages?

Posted: Thu Jun 07, 2007 2:44 am
by JellyFish
I guess what I meant as well: is there something other then syntax and programming concepts that one should know in order to be a designer? So far all I've been learning is syntax and hacks and ways of doing things. But what about the long run? Isn't there principles I need to know, basic steps to web development?

Posted: Thu Jun 07, 2007 2:45 am
by patrikG
What do you see yourself doing in two, three, four years time?
There's quite a difference between a web designer and a web developer in terms of focus.

Posted: Thu Jun 07, 2007 2:52 pm
by JellyFish
patrikG wrote:What do you see yourself doing in two, three, four years time?
There's quite a difference between a web designer and a web developer in terms of focus.
What?

Posted: Thu Jun 07, 2007 3:01 pm
by feyd
Designers generally don't care about syntax or programming concepts. You're sometimes lucky if they can cut their own art or optimize it for web.

Posted: Thu Jun 07, 2007 3:35 pm
by maliskoleather
feyd wrote:You're sometimes lucky if they can cut their own art or optimize it for web.
pshht. half the time you're lucky if they even know what that means.

Posted: Thu Jun 07, 2007 3:46 pm
by RobertGonzalez
JellyFish wrote:
patrikG wrote:What do you see yourself doing in two, three, four years time?
There's quite a difference between a web designer and a web developer in terms of focus.
What?
Sort of like the difference between a home interior designer and a real estate developer. One makes things look pretty the other makes it a stable product.

Posted: Thu Jun 07, 2007 4:44 pm
by Luke
Designers (gross overgeneralization) are completely vain, self-indulgent, and unreasonable. Developers on the other hand are lazy, zealous, and unreasonable. Those are your main differences (and similarities). :lol: :wink:

Posted: Thu Jun 07, 2007 4:53 pm
by patrikG
JellyFish wrote:
patrikG wrote:What do you see yourself doing in two, three, four years time?
There's quite a difference between a web designer and a web developer in terms of focus.
What?
As in: do you see moving into web development or web design as a career choice? If so, be clear about what you want, makes the path ahead much easier and makes helping you much easier as well.

Posted: Thu Jun 07, 2007 4:58 pm
by Christopher
First off, do you mean graphic design or software design?
JellyFish wrote:I guess what I meant as well: is there something other then syntax and programming concepts that one should know in order to be a designer?
There are thousands of concepts you need to know to be good.
JellyFish wrote:So far all I've been learning is syntax and hacks and ways of doing things. But what about the long run?
That's how everyone starts, and then everyone has to hike the same hard rode to understanding why best practices are best practices.
JellyFish wrote:Isn't there principles I need to know, basic steps to web development?
You need to read and you need to program ... there is no easy way. I have said this before, but software development is pretty counter intuitive. You can tell a beginning programmer by they way try to do things that experienced programmers discarded long ago. Quite honestly, you will not believe that the right way to do something is really the right way to do it until you have done it your own way -- wrong -- and proved it to yourself.

Posted: Thu Jun 07, 2007 6:52 pm
by JellyFish
I see. I have some new questions now.

Designers design, developers develop. But do developers design? Do you need the two parts for a project or just either of the two? This is my relative question to what we just discussed.

My other question, and I think it was one of my first questions but I didn't fully understand how to express it, is: How do you keep a structured and productiv3 work-flow within a project? Is there basic steps to building an application from the ground up?