Is it feasible to build Tile Base Game Engine using Java ?
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Is it feasible to build Tile Base Game Engine using Java ?
Hey pal,
It would be great if you give your suggestions and ideas on Java script Tile base game
engine. You know.. with click to walk (or keyboard), inventory, grab items, talk to people,
exp, levels, etc.
Any Good Ways, any help would be appreciated.
Thanks,
Eric Paul
It would be great if you give your suggestions and ideas on Java script Tile base game
engine. You know.. with click to walk (or keyboard), inventory, grab items, talk to people,
exp, levels, etc.
Any Good Ways, any help would be appreciated.
Thanks,
Eric Paul
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Re: Is it feasible to build Tile Base Game Engine using Java ?
The first thing I'll point out is that Java and JavaScript are two very different programming languages 
But yes, this is possible to do with either of those two languages.
But yes, this is possible to do with either of those two languages.
Re: Is it feasible to build Tile Base Game Engine using Java ?
http://en.wikipedia.org/wiki/JavaScript
http://en.wikipedia.org/wiki/Java
If you are making a game I would say go for Java over JavaScript, but if you dont know the difference between the two then you will probably struggle to build a game using either of them. Learn some basics first xD
http://en.wikipedia.org/wiki/Java
If you are making a game I would say go for Java over JavaScript, but if you dont know the difference between the two then you will probably struggle to build a game using either of them. Learn some basics first xD
Re: Is it feasible to build Tile Base Game Engine using Java ?
Why?mintedjo wrote:If you are making a game I would say go for Java over JavaScript
Re: Is it feasible to build Tile Base Game Engine using Java ?
I like java better...
Re: Is it feasible to build Tile Base Game Engine using Java ?
That's a just personal preference though, what is your reason for recommending it to other people?mintedjo wrote:I like java better...
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Re: Is it feasible to build Tile Base Game Engine using Java ?
I'd say this will be a lot easier to write in Java. It has better frameworks to support game production.
Re: Is it feasible to build Tile Base Game Engine using Java ?
You're saying "Write it in the best language for the task", which is very sensible, but you're not asking what the task is. Unless you know what the requirements are there's no way you can realistically recommend a language for doing the job. And Eric hasn't told us the requirements beyond "it's a tile based game engine". Java might be completely unsuitable.Chris Corbyn wrote:I'd say this will be a lot easier to write in Java. It has better frameworks to support game production.
Re: Is it feasible to build Tile Base Game Engine using Java ?
It's a personal preference based partly on the fact that I learned Java first.
It's also based on the fact that Java is much more structured - Javascript always has a kindof thrown together feel about it.
No strict types on variables, etc...
Java is more complicated in my opinion but it also offers a lot to somebody new to programming in terms of learning OOP priciples and other basics.
(not saying OOP is the only way to do things right - just often a good way to do things)
It's also based on the fact that Java is much more structured - Javascript always has a kindof thrown together feel about it.
No strict types on variables, etc...
Java is more complicated in my opinion but it also offers a lot to somebody new to programming in terms of learning OOP priciples and other basics.
(not saying OOP is the only way to do things right - just often a good way to do things)
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Re: Is it feasible to build Tile Base Game Engine using Java ?
Correct. I'm just making assumptions on the information I was given, which sounds to me like a fairly interactive gameonion2k wrote:You're saying "Write it in the best language for the task", which is very sensible, but you're not asking what the task is. Unless you know what the requirements are there's no way you can realistically recommend a language for doing the job. And Eric hasn't told us the requirements beyond "it's a tile based game engine". Java might be completely unsuitable.Chris Corbyn wrote:I'd say this will be a lot easier to write in Java. It has better frameworks to support game production.
With frameworks like GTGE and JGame available in Java I just think you'll have more luck getting off the ground.
For more advanced stuff, dare I say: JMonkey
Re: Is it feasible to build Tile Base Game Engine using Java ?
Have you used Javascript recently? And not just to manipulate a few form elements? It's evolved in the past couple of years into a very, very powerful and rather well designed language.mintedjo wrote:Javascript always has a kindof thrown together feel about it.
Re: Is it feasible to build Tile Base Game Engine using Java ?
Honestly, I program in it now but nothing exceptional - just basic stuff really.
Even so - I maintain that Java is more structured and enforces some principles that are ignored or irrelevant in Javascript.
If nothing else, Java is more difficult to program incorrectly. Javascript will let you do some things that just don't make sense whereas Java will pull you up and help you correct it.
Even so - I maintain that Java is more structured and enforces some principles that are ignored or irrelevant in Javascript.
If nothing else, Java is more difficult to program incorrectly. Javascript will let you do some things that just don't make sense whereas Java will pull you up and help you correct it.
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Re: Is it feasible to build Tile Base Game Engine using Java ?
The first thing I do when I install a browser is disable Java. Granted JavaScript can be abused though I only disable JavaScript when I think I need information from a fishy website which is very rare.
I highly recommend using JavaScript.
I highly recommend using JavaScript.