Just for fun I'd like to play around with building the engine for an iPhone game using OpenGL. The only thing is, my graphics/design skills are terrible. Usually somebody else does the graphics in any web projects I work on... I just do the programming.
I'm not sure this is the right place to ask these questions but I guessed maybe some people here are 3D-graphics buffs too.
Question 1: I know I'll need to understand the basics of how to create the 3D models, but I'm wondering if I need real graphics skills in order to build something like this, or (like with web design) can I just wireframe the elements of the game and get somebody else to do the graphics afterwards? I'm not sure how it tightly coupled the 3D models are to the application itself.
Question 2: Any suggestions for 3D graphics software for Mac?
EDIT | Free and open source is always good when you only want to play around